May 7, 2012
I was excited when Apple announced support for folders in iOS 4. Folders were the solution to the iPhone’s home screen limit and Apple implemented folder creation in a pretty slick way – dragging one app icon atop another, even suggesting a name in the process .But while I appreciate that Apple has tried to simplified the organization system in iOS when compared to the hierarchies in Mac OS and Windows, folders have become more frustrating than helpful to me.
First, the limit on the number of items (which varies depending on whether you are using an iPhone/iPod or iPad, forces arbitrary organization schemes. I’ve found this to be particularly true for games, the abundance of which on iOS has left me scratching my head as to how to group them. Is Traffic Rush a skill game? A strategy game? A driving game? I’ve mostly given up and just created sequentially named Games folders that lead me to forget what is where.
But this creates another problem because you can’t search for folder names. If you’ve forgotten which folder you’ve used for an app, about your only alternative aside from opening every potential folder to spot check is to search for the app every time you want to launch it.
Finally, even after you’ve gone through the painstaking process of creating folders – a task not particularly enhanced by the iTunes desktop interface – restoring your folder organization can be a dicey proposition.
Old Mac hands will remember that the Mac’s first filing system, the Macintosh Filing System (MFS), also had folders that were merely cosmetic and not hierarchical. Apple could better balance the needs of those wanting a more robust organization scheme and novices by creating a one level-deep hierarchy as it sort of has in iPhoto. It would also be great to see Apple create a more powerful desktop tool to organize apps, screens and folders, But I’d happily pass on either of those options if Apple would simply offer the option to keep apps and folders alphabetized as they do on the Mac and as they are in the Windows Phone app list and Android’s stock launcher. This creates a default way to find things as the number of apps grows.
Tags: Apple, flatland, folders, iOS, iTunes, MFS, navigation, personalization, Search
October 17, 2011
Some recognized that HP’s decision to exit the handset market was a small boost for RIM, Not only was HP thought to be more aggressive in going after RIM’s enterprise customers with a vertically integrated offering, but the scuttling of the Pre 3 left the Torch as one of the few vertical sliders in the market.
However, separate from the recent BlackBerry network outage that we’ve seen before, there’s at least two reasons for the lack of enthusiasm around the company. The first is the challenge in getting people excited about its latest developments in BlackBerry 7. RIM has focused on finally tackling the BlackBerry’s generally lagging animation and greatly accelerated its browser. They were likely the moves that would have yielded the best return on effort and RIM has been effective on both fronts, but these are catch-up maneuvers.
Tags: Blackberry, BlackBerry Tag, Siri
January 30, 2011
I’ve written here and there about how 3D is not the only intriguing capability of the Nintendo 3DS and the components of the system generally work well together and complement each other. But two in particular can be at odds with each other – the 3D screen and the gyroscope.
One tradeoff of the 3DS’ autostereoscopic display is that the 3D effect needs to reorient if the viewing angle moves too far from its sweet spot; this causes a dark wave to pass over the screen. Of course, gyroscopes invite such reorientation since they respond to it to enhance gameplay.
Recently, I discussed this challenge with Greg Galvin, CEO of Kionix, a company that produces accelerometers and gyroscopes, and he held out hope for its reconciliation. The key, he self-servingly notes, is that the sensors in many of today’s products – while a step up from the early efforts that are in the original Wii controller – aren’t nearly as sensitive as they could be. Higher-end components, though, are more precise and require far less of a tilt to produce the same effect.
There must be a fine line, though, between subtlety and the natural tilting and shaking that could be a normal byproduct of playing a handheld game. It seems similar to the kind of intelligence Synaptics and others are addressing with palm or wrist detection on touchscreens to differentiate purposeful contact from a resting part of the hand.
Tags: 3D, accelerometers, accuracy, autostereoscopy, gyroscopes, InvenSense, Kionix, Nintendo 3DS, sensors, sweet spots